Cncmaps.com

Featured Maps


The Morning Freeway Frack.zip By:Microsoft Bob     A 4-Player Command and Conquer Generals Zerohour skirmish map. Authors Notes: "This is a 2 player versus 2 player winter map with a large active freeway that cuts through the center of the map. On one side of the freeway is a metropolitan downtown area. On the other side of the freeway is sub-urban residential style of a neighborhood. Supplies can either be acquired though supply docks located at a 'Wal-mart' style box store/strip mall, or through the towns local shopping mall. Plenty of other tech goodies and eye candy are on this map as well. Watch out for the nuke trucks moving quietly along the freeway, or your army units could become some big time freeway frackin' barbequed road kill time!"    






CorpusChristi Texas.zip By:Starduster     A 2-Player non-symmetrical zerohour map, A featured map. Large Urban city in the center, train runs the map stoping at a depot every so often. Coastline with waves added for effects with the .wak wave tool. Authors Notes : "The landscape is Nueces County with Corpus Christi transfered from a dem file with the CkMapDem program and help of Terragen. The scale is of course not quite correct to have a bigger part of the county as possible on a generals map. Only the main streets and highways of the city have been build up to give an image of the area. Also there has to be a room for base-building. The opponents are not divided by the whole distance of the rather big map. But they should use the supplies and tech-buildings placed on the other side of the bay. Have fun and enjoy the maps layout."    






City under Siege 3.zip By:Crazykenny     A 4-Player Desert/Urban themed skirmish map for Generals Zerohour. The player start postitions are in a 4-corner set up. A large well detailed and well done city makes up a large portion of this map. Plenty of urban combat here. The map looks clean and sharp with no oversites seen as of yet."    






Frightened City.zip By:Starduster     A 4-Player Urban map for Generals Zerohour,non-symmetrical map with a large urban city, dock and industrial areas.Flawless no errors anywhere.Those of you that love city maps this is the one you want.    






Burning Crusade.zip By:Lord_Atlantis     A 4-Player desert daylight skirmish compatible map for generals zerohour. Enough supplies in your base to get you by plus some tech oil as well in your base area. Some more suplies scattered about on the field, nice urban industrial areas sounds and all.     






AirAmerica.zip By:Model Citizen     A large 4-Player temperate/mountain skirmish compatible map for zerohour. Each base has 3 points of acess a bridge being one of them that leads to a isolated central area in the map with some tech to capture.Each base has 2 airfields you can capture and a power plant if you happen to be GLA this is useful. A large Drivein Theater , Stadium, Urban and Industrial areas are amoung the eye candy in this featured map.    






Restricted Area.zip By:Starduster     A 4-Player skirmish compatible map for generals zerohour ,Scenery is desert. In the middle of the map is a restricted area located there you'll find most of the additional supplies and tech buildings. But take care the guards will attack you if you try to enter the base.2 trains run the map, some civilian areas to garrison your troops.Large dam floods a dry canyon with water when destroyed.Good looking attactive map. Further details available in readme file.     






Farmland Fury.zip By:Mapmaker     A 2-Player Temperate Generals map set in morning conditions, Nice attention to detail. Map is set to morning conditions and takes place near the ocean. Farms take up most of the space. Players start on the North and South ends, both with a Supply Dock and Oil Derrick. Additional supplies can be found in the middle.     






Long Island Nuclear Winter.zip By:Microsoft_Bob      A 4-Player Snow themed skirmish map for Generals Zero:Hour, Large city and industrial areas. A train runs the map, lots of tech and some special scripted in surprises as well. The map looks nice and clean and the urban and industrial areas have a nice look to them. Recommended play and featured map.     






Alpine Crusade.zip By:Starduster     A 4-Player skirmish map for Zero hour expansion of Generals,Scenery is mountainous. Two Players on each side of the river divided by mountains. Three bridges to cross the river. A small town in the middle of the map. Some supplies and tech-buildings are hidden in the mountains.9 oil derricks, 2 Repairbays,1 hospital and a refinery make up the tech for this map. As with all stardusters maps it's flawless, good looking and well tested. you just can't go wrong with this map.    






Freezing Village.zip By:Starduster     A 2-Player Snowy skirmish compatible map for the zero hour expansion of Generals, Lots of attention to detail put in this map,custom water color to give you the chills. A Dam, airport and well put together village as well. 8 oil derricks a repair bay and 7 crates are spread on the field to fuel your ambitions. Trains runs around the map.    






The Train.zip By:Model Citizen     A 3-Player skirmish compatible map for Generals Zero hour. A large city, fortress walls and a garrisonable train are amoung the features of the this new cncmaps featured map.    






Duck and Dive.zip By:Judds     A 3-Player temperate skirmish map for command and conquer generals zero hour. It is set in the morning and has 941 objects on it so it is fairly well detailed. There is a train that runs from the North station within the Docks and runs the length of the map through the middle and exits to the East. The second train runs from the South through the center of the map and also exits the map to the East. There is a lot of capturable tech buildings to make the gameplay a little more interesting and also plenty of cash dotted about in supply docks, warehouses loose crates and also there is 3 special supply buildings to be found and emptied, (one for each player or all for one depending on your tactics). Also scattered about is various tech and capturables.The aircraft carrier is capturable , but as it is docked out of reach of your rangers then boarding it may cause a problem. To obtain full control of the Aircraft carrier then you must find the water works building and garrison it fully and keep control of that building as it is the major advantage of this map. If you loose control of the building or the building is destroyed then the Aircraft carrier will no longer be in control by you. Find the water building, but which one is it? that is down to you to figure.    






Up&Up&Up.zip By:Model Citizen     A 3-Player temperate/mountainous/day map featureing many multilevel bases and areas with ramps and bridges for acess points.Tech to capture on the field,some Overloards as well. Very clean looking map.Featured Map.    






ChinaMission7_4_0hr .zip By:Beng     A modified version of EA's China Mission 7 from the original Generals China campaign modified for Zero Hour.As in the original Generals mission, the GLA will only launch their scud storm when your money reaches $5000. If you keep your money less than this they will not launch it! If the GLA launch, they always aim at your highest cost area.Remember that you are the Nuke General and he has some special advantages over a standard China army. Exploit these.There are some extra goodies for you to find and liberate, and the GLA will also use new Zero Hour powers and tactics.     






Six Pack Fight.zip By:Starduster     A asymetric 6-Player map for Zero Hour. It can be used in skirmish and online games. The bases are on different height levels and each can be reached by three entries. Some supply piles are scattered about in the middle of the map.Train runs the map.Mountains and urban areas.    



Volcanic Island.zip By:Plasma     A 2-Player tropical skirmish map for Zero Hour. The map features a volcano in the middle that erupts on ocassion with some nice visual and sound effects, various vents around the island will vent steam as well. Excellent textureing work,corner to corner set up.Various tech to capture on the field and corner islands via bridges, but not too much tech or supplies to ruin the challenge or your fun.Plays well with a online match with your buddy as well.Excellent attention to detail has gone into the textureing and even waves along the shore line.Various ambient sounds set the mood for a good match.    
















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